HOPE: Designing for the future
type of project
Real Job
discipline
Exhibition planning

Promoting student work that can make a difference
Mission
To design and curate an in-house exhibition to highlight student work produced on the end-of-Part-2 branding and persuasion project.
Research
After looking into the purpose of The Global Goals further, we were keen to design a unified exhibition. Other forms of research came from looking at similar exhibitions where phsyical and digital items needed to be showed at the same time, giving me the idea for direct QR codes on captions, helping to link animations to posters.
outcome
HOPE: Designing for the future treats The Global Goals as seventeen different tetris blocks that can be interlinked, highlighting their joint contribution to a better planet. The campaigns were grouped into three categories: Prosperity, People, and Planet. As well as the physical exhibition, digital assets such as a website and animation showreel were also created to expand the prescense of the showcase.




